Thursday, August 6, 2009

Free Realms Patch Update.

We have update notes early for you today. Lots of adjustments to the racing and demo derby quests in addition to behind-the-scenes fixes and enhancements.

Here are the highlights for today's update.


Racing & Demolition Derby
*Tuned many Racing and Demolition Derby minigames and scenarios to make them easier to play and win! (Yay, about time they fix this !!)
*Target Acquired
*Ready to Redline
*You Want To Go Fast?
*Dominating at Wildwood
*Dominating at Frost Ridge
*Thunder Falls Sprint Challenge
*SG Tour 400: Wildwood
*SG Tour 400: Frost Ridge
*SG Tour 400: Thunder Falls
*SG Tour 400: Tangletrack
*Wildwood Endurance Challenge
*Frostridge Sprint Challenge
*Frostridge Endurance Challenge
*Thunder Falls Endurance Challenge
*Routine Maintenance

General
*Comic book heroes make their debut appearance! Visit Dane and Maya as they explore the horrors of Briarwood. Read more about their adventures in the Free Realms comic book!





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Wednesday, August 5, 2009

Free Realms - TCG - Blacksmiths

In keeping with our Free Realms TCG Stradegy posting yesterday, I bring you another post on a specific type of deck, the cards in it, and what to look for when building a deck (avg gem flip).

Blacksmiths are cool. Sure, they're not a combat job, but would you like a weapon custom built just for you? See your local Blacksmith.

This deck builds on the awesome coolness of the Blacksmith job and includes Sanctuary celebrities like Nirvi and Poe Tatters.

I always try to get the highest average gem flip with my Machine decks, and this one is no exception -- at 2.9 it's pretty good. You might notice that there are no 2-cost creatures included. When you're in search of high flips, you want to use as few 1-gem creatures as possible. The "skip 2's" philosophy says, "I can always play two 1-cost's on turn 2, so what's the big deal?"

How did that Kart Driver get into my Blacksmith deck? Well, the problem is, that card is just too good to sit in my collection. It keeps screaming out at full speed and ending up in my deck anyway.
You'll also find the amazing trick Breakthrough in this deck. What trick has a better effect than "score a card"? I can't think of one. You'll be cool when you play this on defense to win the game!

Smiths 'R' Us Deck

Creatures:
3 x Armorsmith
3 x Assistant Smith
3 x Smoky Blacksmith
3 x Weaponsmith
3 x Kart Driver
2 x Nirvi
2 x Poe Tatters

Resources:
3 x Discovery
3 x From the Trash Bin
3 x Under the Hood

Tricks:
3 x Hammer Strike
3 x Spring Forward
3 x Squeaky Wheel
3 x Breakthrough





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Tuesday, August 4, 2009

Free Realms - TCG Tactics

One of my favorite parts of the Free Realms MMORPG is the Trading Card Game. Growing up with Magic: The Gathering, I have always had a fondness for TCG's. I played M:TG for a while, then the Wheel of Time CCG and a plethora of others along the way as well. Something about collecting cards and building a mean deck to beat your oppenant to a pulp is fun for me :) So, with that, I'll be posting some Free Realms TCG tactics articles from time to time.

Deck Building:

There are three types of cards in Free Realms TCG: creatures, resources, and tricks. One of the questions you might ask when building a deck is, “how many of each of type should I use?” It’s a tough question, because there’s definitely no one right answer – particularly when a given deck might require a “custom mix.” Here’s the approach that suits me best; you can try it out and see if it’s right for you.

Creatures are by far the most important card type. You want one to play every single turn, if not two or three each turn as the game progresses. I rate creatures so highly that they make up more than half of every deck I build. In a 40-card deck, I usually use 22 creatures.
This next part is where my approach to deck building differs from many other players. Of those 22 creatures, I make six of them heroes. People have asked me, why would I want so many expensive heroes that don’t help me early in the game? My answer to them is, they do help me. Heroes have four gems, which makes them the best flip you can get in battle. Better still, heroes always mix gems of multiple colors. Most decks include creature power-ups of more than one color, and in most cases, a flipped hero can trigger any of them.
It’s not that I don’t want to actually play my heroes. In fact, that’s another reason I stock so many: I want to be sure I have one in my hand by my fifth turn so that I can play it. Heroes are good if you flip them. They’re good when you play them. Why wouldn’t I use that many?

The other 18 cards in my 40 card deck are devoted to tricks and resources. And here, the split between the two does change a bit for me from deck to deck. Most often, though, I’ll make more than half of them tricks: 10 tricks and 8 resources.

Resources are great cards, and can really define your strategy. But you’re also only able to play one each turn. If you have more than two resources in your starting hand, or ever have more than one in your hand after your first couple turns, then you probably have too many resources in your deck. That resource you’re holding that you can’t play could instead be a creature or trick that you can play. Through some trial and error, I’ve found that 8 resources in a 40 card deck usually feels right to me.

So that leaves 10 tricks. Like resources, you probably always want the choice to play one. But you might have more than one battle in a turn, and also fight battles during your opponent’s turn. That’s why it makes sense to me to have a few more tricks than resources.
I tend to keep my decks as close to 40 cards as I can, but if I were to push higher, I’d keep thinking about my “more than half” approach. I want creatures to be more than half of my deck, and tricks to be more than half of what’s left.

Give my mix a try and see if you like it. You may find it works for you too, or at least helps you hone in on what does. Once you have your own “standard mix,” it will make deck building much quicker and easier, so you can get back to action!


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Friday, July 31, 2009

Free Realms - How To Level Kart Racer Fast !!

There is a nifty little video going around here on how to level up your Kart Racing Profession to level 20 quickly.

Basically, what you do is go to a Race Track and enter the Kart Race Lobby, Create a 5 player Race, turn off Enable AI, set laps to 5, and then start the Race before anyone else joins it. You will always come in 1st place and it will level up the Race Kart job for you.

I admit, this sounds boring as you'd probably have to 50 of these races to max it, but hey, it beats some of the impossibly hard quest lines for Racing that they have.

Now we just need a shorty level for Demo Derby :)






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Thursday, July 30, 2009

Free Realms Thunder Speedway !!

Well, Well, Well...
Seems my prediction of the Free Realms Demo Derby and Race Kart update going in next week were a little off the mark. I figured since they had delayed it twice so far, that they would delay it again and it would go early next week. But they have suprised me and did the update last night. So, they big delay was to smash some bugs in the update before release, but I still think they have a ways to go yet...

For starters, the quests to beat the NPC in a race a pretty tough. I mean you have to be johnny-on-the-spot with the brakes and gas and know the race track inside and out to actually win this quest. Unless you buy some S.C. with some real life $$ to get the faster cart. Hehe, leave it to SoE to make a quest super hard to beat, but then offer an easy win with the purchase of a new cart from the S.C. store.
Maybe this job is really an update for Paying Customers only. Membership no longer has its privileges...

I think if they want to make these quests that hard, they need to overhall the controls of the whole rqace car games. Make the controls mroe responsive then they currently are. I've played racing games alot, but this FR Race Kart is really too non responsive in its controlling. Not to mention the lag on the tracks that can drop you a few places back.


Final thoughts:

The update is nice to finally have something new to do in the game, but once again in typical fashion, they frustrate their players with something. In this case it happens to be the shear difficulty of the quests and seemingly being forced to purchase for real life $$ the upgrade in race kart to win and progress the job.

Anyways, here are the patch notes:

FEATURES:
Over 40 New Quests each for the Kart Driver and Derby Driver Jobs!

Two New Race Tracks:
Thunder Falls Speedway
Sandstone Speedway

Two Never Before Seen Car Models:
Slicer
Trio

18 New Karts available in the Station Cash Marketplace
CLASSIC custom karts starting at 400 SC
PRIME high performance karts starting at 550 SC
SUPREME upgraded karts starting at 700 SC

New Car Upgrades
Steering, engine, turbo, and tires are just some of the newest modifications available for your racing machine.
Mix and match until your car is revved up and ready to roll!

Your very own garage Store and tune up your rides as much as you'd like.
View multiple angles of your car with a new garage camera controller.
Access your garage by talking to certain mechanics near the speedways.

Hot New Racing Apparel

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Wednesday, July 29, 2009

Free Realms Thunder Speedway

Free Realms Thunder Speedway delay...again. Pex just confirmed that the update for the race cart and demo derby did not go in as scheduled for this Mon. or Tues.
When can we expect it?
Well, today is Wednesday, so if not tonight then I suspect it will go in tomorrow or next week. Pex confirmed that they will not do a big patch like this over the weekend due to minimal support int he office on the weekends, so I'm guessing at this point it will go in next week on Mon. or Tuesday. But, fingers crossed, it may go in tonight.
I'm guessing as soon as it goes in we will see a lv. 20 demo derby and lv. 20 race cart by the weekend. Two days tops for someone to max out these jobs. Since I work, I know it will not be me :)

In other FR news, we received confirmation that in August/Sept we will see another huge update, like the Summer Sizzler update, centered around the soccer/football profession. This should be fun, and I hope they have some type of team tournament ala FIFA Cup (World Cup)for guilds and clubs to compete for.

And, the Free Realms Comic was released today in stores. In the comic on page 28 is a unique code to use for the Spider Bite lv. 20 Ninja Sword.

Now a few things here...

One: Sony obviously made this sword a ninja sword to entice folks to sign up for the membership so they can use this sword. I wish it were just a regular sword so ALL could use it, but hey that's marketing for ya.

Two: I was under the impression that the comics would have a code to redeem for a Live Collection quest. In other words, 1 code per comic all added up if redeemed to claim an uber in game item. Anyways, that's how I perceived it to be.

Three: These comics should come in a plastic bag because anyone can go in, open the comic, turn to page 28 and write down the code and redeem it with out having to buy the comic. Thus your comic code will be already used. The comic with code is an excellent idea, but poor design. I suspect future comics will be released in a bag to protect the codes.

I have not got my copy of the comic yet, but plan to go get a few tomorrow at my comic shop That's Entertainment.

I'll pick up extra copies and if anyone wants one I'll send one to them for cost + S/H. Just click on the PayPal Donate button. It will ask for $6.00 (3.99 for comic + S&H 2.01).
Comic will come bagged and boarded and be in Mint condition.
If I get enough orders I'll do this every month for the new comic releases in the series...













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Friday, July 24, 2009

Free Realms Game Update Delay

For those of us who play Free Realms by SOE are 'in-the-know', we've been expecting a big game update this week for the Demo Derby and Race Kart professions. Well, this is going be delayed until next week according to Pex on the Forums due to some bugs they have recently discovered. Better late then never I guess...


As many of you know, we were planning to launch the racing update this week. We hoped to have it done for a Wednesday or Thursday evening release.

As can sometimes happen, there were some bugs that we couldn't work out in time, so we've had to delay things. We don't want to push such a big update on Friday as there won't be a full staff to handle any issues that arise on a Saturday or Sunday, so we are now planning on a Monday or Tuesday evening release. It all depends on when its ready to go.

I know it's hard to wait. We're also REALLY looking forward to this update. We just want to make sure everything is as good as possible before we launch it live.

We apologize for the delay and thank you for your understanding.

So, there we have it, officially delayed until next week :(

In other news, Smed has confirmed at ComicCon in San Diego that Free Realms has about reached the 5 million mark. I suppose we will be getting another party pack to commemorate this milestone. Yay!!

Also, Senior Artist, FloydBishop, has confirmed that in the Green Lantern comic book that is being handed out at the ComicCon has a Free Realms Ad with a free item code on the inside cover...

If you're at Comic Con in person, be sure to check inside the front cover of the Green Lantern comic book they've been handing out. There's a Free Realms ad there with a special code.

If anyone is there and has the comic witht he code, please reply here and post it.


Thanks you for viewing my Blog, and check back daily for updates on Free Realms and Everquest.