Wednesday, May 6, 2009

Free Realms Observations



http://terranova.blogs.com/terra_nova/2009/04/free-realms.html



A few more observations, after having clocked up a few more hours playing time:
1. The trading card game provides the PvP element. This is a pretty clever design decision, as it will hopefully not be as prone to griefing as traditional PvP. (e.g. both parties have to agree that want to play the card game against each other).
2. My initial dissatisfaction with the quests was partly due to them being too easy for an experienced MMO player - it gets better once you've moved on to the harder ones. The stories are still lame, but the game play gets more interesting. (Starting players off with really easy quests is clearly the right thing to do, though).
3. The items you can buy on the official RMT market are an interesting combination of things that just look cool and have no in-game advantage (e.g. avatar clothing) and things that give a real advantage. This must be one of the hardest aspect of the game to get right - if they overdo it, the leaderboards will just be the people who are willing to spend the most money.
4. The Ninja magic swords you can get on the RMT market look incredibly like vibrators. The manufacturers of sex toys and virtual magic swords are presumably trying to achieve a similar kind of phallic appearance, but rarely has it been this blatant.You can get a glowing one, too.

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