Tuesday, August 18, 2009

Free Realms ~ Cloudy With A Chance of Meatballs

Sony is releasing a new movie on Sept. 18th called 'Cloudy With a Chance of Meatballs'. To advertise for this movie they are using in game quest events for players to collect raining meatballs and receive an item to turn themselves into a rolling meatball. Kinda cool :) All the quest information below is from TheVoidRose on the Freerealms forums.





First, you must find the FFA Rep. in Seaside, Farnums Farm, or Lakeshore to receive the collection quests for the raining meatballs.
Second, Complete all 3 quests.
Third, visit Helga Humbleloaf in Sanctuary to learn the recipe to make the meatballs.
Fourth, eat the food you made and you will be a meatball for 30 min.

Here are the announcements...

"Odd looking clouds have been spotted off the coast of Seaside. All swimmers are advised to stay out of the water untill the storm has passed."

"Heavy rain is expected to fall north of Lakeshore. This has been a report from your Sacred Grove weather service."

"Clouds have been spotted forming over Farnum's Farm. Chance of rain is high."


Lakeshore - Corn/Celery(confirmerd) ~ Meatballs(confirmed) ~ Cherrys/Strawberrys(confirmed)

Seaside - Corn/Celery(confirmed) ~ Meatballs(confirmed) ~ Cherrys/Strawberrys(confirmed)

Farnum's Farm - Cherrys/Strawberrys(confirmed) ~ Corn/Celery(confirmed) ~ Meatballs(confirmed)


Log of Rain times:

5th rain lasted 3 minutes
6th rain lasted 3 minutes
7th rain lasted 3 minutes
8th rain lasted 3 minutes
9th rain lasted 3 minutes(/end)
I conclude rain fall last 3 minutes each.

Order and Drop is Completly random, but with Lakeshore and Seaside being more likely to be hit with Corn and Celery.

Log of time between rains:

7-8 About 15 Minutes
8-9 About 15 Minutes
9-10 About 15 Minutes
10-11 About 15 Minutes
11-12 Exactly 16 Minutes
12-13 Exactly 16 Minutes
13-14 Exactly 16 Minutes
14-15 Exactly 16 Minutes
15-16 Exactly 16 Minutes(/end)
I have concluded time between rains is 16 Minutes.

~~Side notes~~

-Started August 18th at 00:00 Central

-The NPCs in the Seaside were running in chaos(Boombox Dancers, Campfire Bunch), NPCs by the bridges in Lakeshore, Animals near Papa Salt along with Cleetus Farnum.

-Rainfall takes exactly a minute to start after being announced.

-Seaside does drop ALOT more food.

-After the 3 minutes mark, all rained food remaining on the floor disappears.

-20 Meatballs, 12 Corn, 12 Celery, 12 Strawberrys, and 12 Cherrys are needed to complete all 3 of the FFA Rep's quest. Each quest rewards a Shirt that has the "Cloudy with a Chance of Meatballs" logo.

-After completeing all 3 quest, you can learn "Spaghetti and Meatballs" for chef from "Helga Humbleloaf" in Sanctuary.

-"Spaghetti and Meatballs" Requires more Falling Ingridients to make, You can trade the ingridients to Helga Humbleloaf(Quest) to get each item for the Dish. 24 Meatballs, 12 corn, 12 celery, 12 Strawberrys, 12 Cherrys(4 Meatballs, 1 Spaghetti, 1 Onion, 1 Tomato Sauce).

-"Spaghetti and Meatballs" turns the player into a giant meatball for 30 minutes.




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Monday, August 17, 2009

There's a new card duelist in town. His name's Dominic, and he's in Briarwood helping Sir Wellington keep an eye on his archeological dig site. There have been thefts and attacks at the site, and Wellington needs help protecting it.

Dominic is the first link in a new card duelist quest chain. (You can get the new quest from Poe Tatters in Sanctuary.) While playing through the new quest, you'll meet new card duelists – and see a number of cards you've never seen before. No, the duelists aren't cheating by making up their own cards. These cards are previews from the brand new second set!

That's right, there's a whole new set of cards on the way! There is a bunch of new game mechanics in the second set, some of which are previewed in the new duelist quests. You could wait patiently to see the cards when they're played against you – or you could read on for an overview some of the new hotness from the second set!

Crush
One of the major new mechanics of the second set is the concept of "crushing" your foe in a battle. In order to "crush," your creature must not only win the battle, but must win by 4 or more. If you do, you gain an extra bonus effect – scoring an extra card, for example, or readying your creatures. With crush effects in play, you might find yourself playing tricks even when you're already winning. Winning isn't everything – not if you can win and crush at the same time.

Trickster
The second set also introduces "Trickster" creatures, which changes the way you think about defense. While a creature with the Trickster keyword is attacking, its foe uses its attack instead of its defense. For example, if a Trickster attacks Changeling Rock Warrior (which has 1 attack and 4 defense), the Warrior uses its attack (just 1) in place of its defense (its now-unused 4).

By swapping its foe's defense for its attack, a Trickster turns your opponent's low attack/high defense "wall" creatures into easy targets. But watch out for those high attack creatures for which Chaos is so famous. Attacking Shadow Talon Archer with a Trickster would be a mistake; not only does it have 3 attack, but its power-up gives an additional 3 attack for one blue gem. You'd be much better off attacking the archer's 1 defense with a non-Trickster creature.

Artifact Shards
There are four artifact shards in the second set – one for each sphere – and they feature prominently in the new quest line! What do these powerful artifacts have to do with Dominic and Sir Wellington? You'll have to play through the quest and find out for yourself.

What we can tell you is that the artifact shards are represented in the trading card game by new resource cards. These resources actually come into play zapped, and only take effect when you ready them. We'll be talking more about these ticking time bombs of arcane fury in the future, so watch this space for updates.

And Much More!
Like the new card duelist challenges themselves, this has been just a small preview of the cool new cards coming in the second set. There will be plenty more information on the new set in time, but for now, track down Poe Tatters and see if he has a new quest for you!


Thanks you for viewing my Blog, and check back daily for updates on Free Realms and Everquest.

Thursday, August 13, 2009

Free Realms ~ Explore the Rob Goblin Camp !

North of Sanctuary, on the road between Highroad Junction and Shrouded Glade, you will come across a makeshift Robgoblin campsite. You will be greeted by vendors selling food and potions as well as a traveling show stage where you can laugh at the antics of the juggler. It looks like a place to spend some time and have fun, but don’t be fooled!

The ragtag group of Robgoblins that occupy the camp pretend to be entertainers, but their true purpose is to rob travelers of anything they can get their grubby, little hands on.

Boss Bigguns runs the camp. He is constantly yelling and is usually in a foul mood. He’s probably the shortest Robgoblin in the Realms, but he makes up for it by being the biggest pain. Something has happened recently to make his mood even worse, but he isn’t talking to just anyone about what has him so upset.

Members with at least one combat skill can talk to Fizzlesticks. He’s been with the traveling camp a lot longer than Boss Bigguns, but he’s getting forgetful in his old age. If you can help him get back his spellbook, he will teach you the secrets of being a wizard!

In a cave to the south of the camp is the Robgoblin Trove. This is where the Robgoblins store all of their stolen loot. The Trove is watched over by the wizard Hildegarde and her guards. You’ll have to defeat them all to get any of their loot!

If you want to be a wizard or if you’re looking for some fun, potions, food or chef supplies...or to have your wallet stolen...the Robgoblin camp is a great place to go.





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Friday, August 7, 2009

Wildwood Demolition Derby Day !!

Pex has announced today Aug 7th from 2pm - 4pm PST (5pm - 7pm EST) that in Wildwood Speedway they will be holding a community Demo Derby on All Servers. This seems fun and maybe players can even demolish some members of the Free Realms Dev/Community Team. Sounds fun !! See you there...Look for Larrz Fackler :)



Today is a great day to crash some karts! Head to the Wildwood Speedway and get ready to do some damage.
Today, August 7th, 2009, from 2pm to 4pm Pacific time, the Community Team challenges everyone to some crazy demolition derby action. It’s a great time to crash into friends and damage the karts of competitors. If you’re lucky, you might even get to topple a member of the Free Realms team!

To get into the fun, head to the Wildwood Speedway. It’s just south of Crossroads.



If you haven’t learned how to drive (or crash) a kart, just speak to Mad Jack. He’ll get you set up with the equipment and training you need to be a demolition derby driver. Once you’re ready to go click on the demo derby icon at the turnstiles and choose the “Demo Derby Lobby”. You can start your own race or join someone else’s. Look for races hosted by Ambassador Pex!



Where: Wildwood Speedway - Demolition Derby Track
Date: Friday August 7 th, 2009
Time: 2pm – 4pm Pacific time
Servers: All


The plan is destruction. The goal is to have fun!


Thanks you for viewing my Blog, and check back daily for updates on Free Realms and Everquest.

Thursday, August 6, 2009

Free Realms Patch Update.

We have update notes early for you today. Lots of adjustments to the racing and demo derby quests in addition to behind-the-scenes fixes and enhancements.

Here are the highlights for today's update.


Racing & Demolition Derby
*Tuned many Racing and Demolition Derby minigames and scenarios to make them easier to play and win! (Yay, about time they fix this !!)
*Target Acquired
*Ready to Redline
*You Want To Go Fast?
*Dominating at Wildwood
*Dominating at Frost Ridge
*Thunder Falls Sprint Challenge
*SG Tour 400: Wildwood
*SG Tour 400: Frost Ridge
*SG Tour 400: Thunder Falls
*SG Tour 400: Tangletrack
*Wildwood Endurance Challenge
*Frostridge Sprint Challenge
*Frostridge Endurance Challenge
*Thunder Falls Endurance Challenge
*Routine Maintenance

General
*Comic book heroes make their debut appearance! Visit Dane and Maya as they explore the horrors of Briarwood. Read more about their adventures in the Free Realms comic book!





Thanks you for viewing my Blog, and check back daily for updates on Free Realms and Everquest.

Wednesday, August 5, 2009

Free Realms - TCG - Blacksmiths

In keeping with our Free Realms TCG Stradegy posting yesterday, I bring you another post on a specific type of deck, the cards in it, and what to look for when building a deck (avg gem flip).

Blacksmiths are cool. Sure, they're not a combat job, but would you like a weapon custom built just for you? See your local Blacksmith.

This deck builds on the awesome coolness of the Blacksmith job and includes Sanctuary celebrities like Nirvi and Poe Tatters.

I always try to get the highest average gem flip with my Machine decks, and this one is no exception -- at 2.9 it's pretty good. You might notice that there are no 2-cost creatures included. When you're in search of high flips, you want to use as few 1-gem creatures as possible. The "skip 2's" philosophy says, "I can always play two 1-cost's on turn 2, so what's the big deal?"

How did that Kart Driver get into my Blacksmith deck? Well, the problem is, that card is just too good to sit in my collection. It keeps screaming out at full speed and ending up in my deck anyway.
You'll also find the amazing trick Breakthrough in this deck. What trick has a better effect than "score a card"? I can't think of one. You'll be cool when you play this on defense to win the game!

Smiths 'R' Us Deck

Creatures:
3 x Armorsmith
3 x Assistant Smith
3 x Smoky Blacksmith
3 x Weaponsmith
3 x Kart Driver
2 x Nirvi
2 x Poe Tatters

Resources:
3 x Discovery
3 x From the Trash Bin
3 x Under the Hood

Tricks:
3 x Hammer Strike
3 x Spring Forward
3 x Squeaky Wheel
3 x Breakthrough





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Tuesday, August 4, 2009

Free Realms - TCG Tactics

One of my favorite parts of the Free Realms MMORPG is the Trading Card Game. Growing up with Magic: The Gathering, I have always had a fondness for TCG's. I played M:TG for a while, then the Wheel of Time CCG and a plethora of others along the way as well. Something about collecting cards and building a mean deck to beat your oppenant to a pulp is fun for me :) So, with that, I'll be posting some Free Realms TCG tactics articles from time to time.

Deck Building:

There are three types of cards in Free Realms TCG: creatures, resources, and tricks. One of the questions you might ask when building a deck is, “how many of each of type should I use?” It’s a tough question, because there’s definitely no one right answer – particularly when a given deck might require a “custom mix.” Here’s the approach that suits me best; you can try it out and see if it’s right for you.

Creatures are by far the most important card type. You want one to play every single turn, if not two or three each turn as the game progresses. I rate creatures so highly that they make up more than half of every deck I build. In a 40-card deck, I usually use 22 creatures.
This next part is where my approach to deck building differs from many other players. Of those 22 creatures, I make six of them heroes. People have asked me, why would I want so many expensive heroes that don’t help me early in the game? My answer to them is, they do help me. Heroes have four gems, which makes them the best flip you can get in battle. Better still, heroes always mix gems of multiple colors. Most decks include creature power-ups of more than one color, and in most cases, a flipped hero can trigger any of them.
It’s not that I don’t want to actually play my heroes. In fact, that’s another reason I stock so many: I want to be sure I have one in my hand by my fifth turn so that I can play it. Heroes are good if you flip them. They’re good when you play them. Why wouldn’t I use that many?

The other 18 cards in my 40 card deck are devoted to tricks and resources. And here, the split between the two does change a bit for me from deck to deck. Most often, though, I’ll make more than half of them tricks: 10 tricks and 8 resources.

Resources are great cards, and can really define your strategy. But you’re also only able to play one each turn. If you have more than two resources in your starting hand, or ever have more than one in your hand after your first couple turns, then you probably have too many resources in your deck. That resource you’re holding that you can’t play could instead be a creature or trick that you can play. Through some trial and error, I’ve found that 8 resources in a 40 card deck usually feels right to me.

So that leaves 10 tricks. Like resources, you probably always want the choice to play one. But you might have more than one battle in a turn, and also fight battles during your opponent’s turn. That’s why it makes sense to me to have a few more tricks than resources.
I tend to keep my decks as close to 40 cards as I can, but if I were to push higher, I’d keep thinking about my “more than half” approach. I want creatures to be more than half of my deck, and tricks to be more than half of what’s left.

Give my mix a try and see if you like it. You may find it works for you too, or at least helps you hone in on what does. Once you have your own “standard mix,” it will make deck building much quicker and easier, so you can get back to action!


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