Showing posts with label fanfaire. Show all posts
Showing posts with label fanfaire. Show all posts

Thursday, June 25, 2009

Free Realms News - Gold Nerf !!

Free Realms and the 6/22 patch. My, My, My. What a can of worms they opened up with that patch. On one hand they implemented guilds into the game which was awesome and well received by all. But, very sneaky and on the sly, they completely nerfed the gold rate drops and by back prices merchants pay for items. They did this totally unannounced, which is sooo Sony (Hello EQ nerfs) and left it for the players to find this out on their own. If this wasn't enough, the longest thread over at the Free Realms community boards has been going on for 3 days now with no word from Pex, the community manager, or any Dev at all. In other words, again so typical of Sony, they are aware of the outrage from the player base, but do not care and are not communicating anything to us, the PAYING Customer. It seems they only care about these World Records Free Realms and SOE are receiving, players be damned. Here's a new record for you, World Fastest decline in an MMORPG...

So, I was reading through the posts over on the MSG Boards and came across a very good post of how this effects the players in game...posted by stefferweffer.

Just something real quick on the math, cause I'm a number cruncher at work I saw someone earlier say they dropped what you get by 40%. This would be bad enough, but the drop was TWICE that amount. They dropped how much you get by 80 PERCENT!

Let's make it simple. A level 20 piece of armor, in this example, costs 10,000 gold (in game they are actually around 9500) from the vendor. Before this change the vendor would give me 5000 if I were selling him one of these - half the cost. In other words, I could sell him 2 level 20 pieces I had acquired and have enough to purchase 1 of my choice. Not too bad.

Now, after these changes, instead of giving me 5000 gold the vendor gives me 1000 gold!? Now I would have to acquire and then sell him TEN of these just to purchase ONE that I want. I'd also have to sell TWELVE of them to have enough money to purchase my level 20 weapon (which I feel I should get for free by the way - just for getting that far).
It's like taking your used DVDs to a guy in town who gives you $5 a piece, and sells them for $10. Good for him. Now imagine that the next time you bring him a video he says he now gives only $1 per video, but still sells them for $10 each. Wouldn't you be ticked off?


There can be one, and only ONE reason I can think of to make it harder for players to get money, and that is so they will pay REAL money for Station Cash items (that always have even better stats, have you noticed, than level 20 gear). I did it myself almost immediately when I started playing, but I can afford it. MANY CAN'T, and that is what bugs me about this the most.
So just know that if you say "Forget this 'grinding' stuff, I'm spending $5 or $10 for the BEST stuff, and be able to use it at level ONE!", you are doing exactly what you are "supposed" to do.

Just my humble opinion.

Now you may ask yourself why am I making a big deal about this change in the game?
It is because I really like and enjoy playing Free Realms on a casual basis. I think Sony has struck gold with this game and how the implemented it. As a long time gamer and old EQ player from '99, I really want this game to succeed because it was fresh, fun, cutting edge, and has tons of potential to change the genre. We expect changes to be made to the game along the way, like the Bruno nerf. This is expected.
But as paying customers, we do NOT expect a change so drastic it changes the way the game is played. It went from a nice casual game experience to a Grind Fest. Which is not what we signed up for.

Dev's. Did you know this changed your game?
From casual to Grind...

Yes the world is the same, dungeons the same , and quests are the same, but the game is now not a fun casual game. To gain any progress as a character in trade skills or certain job professions, one must now Grind to do this.
If the amount of gold in the game was too much, then implement a way for people to spend there gold. Introduce new weapons and items. Introduce the player housing, which I imagine noone will be able to afford now as I'm sure houses will cost an astronomical amoutn of gold. How are we going to be able to purchase a house when we can't even afford the upkeep of our pet??

In short, this change was too drastic and changes the style of play. And, for the sanity of your players, announce the changes you are making to the game. This has been stated many times in the past.

Oh, and thanks for introducing the tier 1 story line to the game. That was much needed.


Thanks you for viewing my Blog, and check back daily for updates on Free Realms and Everquest.

Thursday, June 18, 2009

Free Realms Guilds !!

From the Free Realms Twitter we got a glimpse of what the guild names will look like for a character. Basically it's the same as it is in Everquest. Also, this confirms that the guild function will be coming very soon to our favorite game. Good news indeed !!

Wednesday, June 17, 2009

Free Realms Dungeon Maps !!

Free Realms is huge vast world in which one can get lost of they do not know where everything is. I came across a few maps that were posted online by Tara aka. Lady P. They are maps of where dungeons and trainers are located. Click the maps below to see the larger version.
The top on is of all the trainers in the world, and the bottom map is of all the dungeons.

Enjoy...

Thursday, June 11, 2009

Everquest Documentary - EverCrack

Everquest is making big headlines today with the announcement of a new documentary on the phenomenal success of their MMORPG. The documentary is appropriately titled EverCracked. I love it :) It is slated to be released at the 2009 Sony FanFaire in Vegas on June 26th.

Here is the press release from Sony ...

Sony Online Entertainment LLC (SOE) and The Jace Hall Show are pleased to announce the creation of the epic documentary based on the monumental entertainment property, EverQuest®. EverCracked! The Phenomenon of EverQuest chronicles the trials and tribulations leading to the development, launch and success of the hit massively multiplayer online game which celebrated its tenth anniversary in March 2009. The full-length film will debut at the 2009 Fan Faire in Las Vegas, NV on June 26.

“When we began mapping out ideas for EverQuest, we never anticipated it would endure to create such a powerful cultural impact over the next decade and beyond,” said John Smedley, president of Sony Online Entertainment. “As part of the continued 10th anniversary celebration, this film does a fantastic job at revealing the story behind the game and how the team created a franchise that forever changed the landscape of online entertainment.” EverCracked! celebrates EverQuest’s legacy by taking a look at the past, present and future of the franchise. The film, hosted by veteran video game developer and personality Jace Hall, includes never-before-seen footage and interviews with industry moguls and longtime players. EverCracked! details the events, products, personalities and art that graced the world of Norrath over the years, with many tongue-in-cheek moments that befit EverQuest’s own sense of fun and humor. “EverQuest was such an influential title; many people don’t realize just how daunting of a task it was to create,” said Jace Hall, President of HD Films. “With this documentary we were able to tell the epic story of the game and the people behind it while incorporating the light-hearted signature of the Jace Hall Show.” In addition to the film’s premier screening, SOE will host numerous EverQuest 10th Anniversary activities throughout Fan Faire in Las Vegas, NV from June 25-28. Online registration is open now. Please visit http://www.soefanfaire.com for more information.