Showing posts with label smedley. Show all posts
Showing posts with label smedley. Show all posts

Wednesday, September 16, 2009

Free Realms Hits 5 Million !!

Free Realms reached 5 million users !! Smed confirmed this at the GDC in his keynote. This game is slowly closing in on the juggernaut that is WoW, World of Warcraft. Here is the press release.

Tomorrow in Austin, Sony Online Entertainment (SOE) president John Smedley will make it official. The company's free-to-play, kid-friendly PC game Free Realms has passed the five million registered users mark -- and surprisingly, it did so sometime last month, says Smedley.

The news of the game hitting the five million mark -- or rumors of same -- have been part of the game industry lexicon for so long, the milestone hardly comes as a surprise (although it is interesting to note the game tallied its five millionth registered user in August, not July as many game analysts had projected). Still, the accomplishment is a huge win for Smedley and the Free Realms team.

Since SOE released the game in late April, Free Realms has ramped on an exceedingly steep curve, adding a million gamers a month to its registered-user tally.

What might actually come as a surprise, however, is just how hard Sony Online staff works at maintaining the white-hot streak of customer acquisition. According to Smedley, kid-focused MMOs is not a segment for the laid back or investment-averse.

"This is a market where you have to stay fresh, and you have to stay ahead of the competition in a way that you don't have to do with your core MMOs," Smedley told VirtualWorldsNews.com this evening.

Smedley (right) calls the under-13 market which gravitates to Free Realms' unique style of cartoony, adventure-heavy gameplay and questing "definitely a tough market."

One where you need to be proactive as a marketer, unafraid to allocate resources, and constantly on the leading edge as an advertiser, he adds. "You have to be willing to spend the money and stay with your investment," Smedley says.

Smedley, who has been SOE's president since 2001, gives the impression that while he's up for the challenge of maintaining Free Realm's pace, it wasn't fully understood just how committed he and his SOE colleagues were going to have to be to do so.

"Because kids' mind hare is so constantly inundated with new games, new things on TV, it's literally necessary to remind them [about the game] on a daily or weekly basis," Smedley says.

The competition for mindshare, which he is says is on the rise, is mostly other games.

"On TV you see a Free Realms commercial immediately followed by a Wizards 101 commercial, immediately followed by a commercial for Disney's ToonTown or Club Penguin. You see this huge, dramatic amount of advertising for kids and it's definitely something you have to stay on top of."

Part of the problem is the ease of attracting kids. "It's so easy to get kids' mindshare," he emphasizes, "they'll quickly go from one thing to the next. It's definitely a very, very different marketing experience than it is for the rest of our core games."

One element of the business which Smedley believes gives Sony an advantage over other game makers competing for the same audience is the degree to which SOE analyzes gamer data.

"We've instrumented literally every single aspect of Free Realms in ways that few if any game has ever done," Smedley says. "We report every click every person does when they register." As a result of that focus, the team of five full-time data crunchers found (earlier in the launch) that 40 percent of the people registering were opting out on one particular screen. It seems that asking a 10-year-old for his or her birthday was a showstopper. "Ten-year-olds don't know what their birth year is," says Smedley.

But those tweaks are behind SOE now. For Smedley and the game's live team, now it comes down to building on success. First, there's ongoing research: "We are constantly bringing kids into our usability lab and product focus lab…on a monthly basis we have a bunch of new kids coming in."

Then there are brand extensions, which Smedley isn't shy about talking about. Of course, Topps has the Trading Card Game license, but Smedley hints at larger deals yet to be inked. "We are talking to some different manufacturers about working with us on plush and a few other toy lines," Smedley says.

And there is the leveraging of lessons gleaned from Free Realms that can be put against other, new games from SOE. "We have other games in this space that are coming next year." Built on the success of Free Realms, yes, but different games completely, Smedley says.

For the record, Smedley and SOE are releasing some interesting user data tomorrow as well, specifically the top five marketplace items:

1. Free Realms Digital Booster Pack
2. Humongous Health Potion
3. Skeletal Hoodie
4. Humongous Replenishing Potion
5. Humongous Energy Potion

And the game's most popular jobs:

1. Brawler
2. Pet Trainer
3. Demo Derby Driver
4. Kart Driver
5. Chef


Additionally, Smedley updated some of the game's demographics, stating 67 percent of players are male and 33 percent are female. "We were shooting for more females, but that's way better than the MMO audience which is [typically only] 15 percent female," says Smedley. He added that Free Realms stats show females outpurchase males by a 30-40 percent margin, and that 51 percent of Free Realms gamers are under 13, with around 75 percent under 18.


Thanks you for viewing my Blog, and check back daily for updates on Free Realms and Everquest.

Friday, July 24, 2009

Free Realms Game Update Delay

For those of us who play Free Realms by SOE are 'in-the-know', we've been expecting a big game update this week for the Demo Derby and Race Kart professions. Well, this is going be delayed until next week according to Pex on the Forums due to some bugs they have recently discovered. Better late then never I guess...


As many of you know, we were planning to launch the racing update this week. We hoped to have it done for a Wednesday or Thursday evening release.

As can sometimes happen, there were some bugs that we couldn't work out in time, so we've had to delay things. We don't want to push such a big update on Friday as there won't be a full staff to handle any issues that arise on a Saturday or Sunday, so we are now planning on a Monday or Tuesday evening release. It all depends on when its ready to go.

I know it's hard to wait. We're also REALLY looking forward to this update. We just want to make sure everything is as good as possible before we launch it live.

We apologize for the delay and thank you for your understanding.

So, there we have it, officially delayed until next week :(

In other news, Smed has confirmed at ComicCon in San Diego that Free Realms has about reached the 5 million mark. I suppose we will be getting another party pack to commemorate this milestone. Yay!!

Also, Senior Artist, FloydBishop, has confirmed that in the Green Lantern comic book that is being handed out at the ComicCon has a Free Realms Ad with a free item code on the inside cover...

If you're at Comic Con in person, be sure to check inside the front cover of the Green Lantern comic book they've been handing out. There's a Free Realms ad there with a special code.

If anyone is there and has the comic witht he code, please reply here and post it.


Thanks you for viewing my Blog, and check back daily for updates on Free Realms and Everquest.

Wednesday, July 22, 2009

Free Realms ~ What's New

There is some interesting Free Realms development news from Sony Online Entertainment’s annual Fan Faire in Las Vegas. In his State of the Game address, SOE President John Smedley revealed some tidbits on what our players can anticipate seeing in the future.

There will be new content for the Kart Racer and Demolition Derby Driver jobs, with 40 new quests. These new quests will open up the advancement track for both jobs allowing players to get to level 20 and acquire some cool new gear and abilities.
Also announced is a new job coming later this year: Soccer Star. This new job will be part of the soccer fields which have been visible in the game, but not yet accessible. A Soccer Star will be able to take to the field alone or with guild members (in matching uniforms) in this brand new action-packed mini-game that promises to bring a whole new level of competition to Free Realms.
Also revealed was concept art for a new desert themed area.
This new area will be the homeland of the Dwarves and include a new job: Druid.

For TCG fans, a special service will be rolled out which allows you to put your character’s portrait on a physical trading card that can be mailed to your home. Give cards to friends so they can use the special code to get a digital version of your unique card!


Thanks you for viewing my Blog, and check back daily for updates on Free Realms and Everquest.

Monday, June 29, 2009

Free Realms & Everquest News from the Fain Faire

Sony had its annual Fan Faire held in Vegas this past weekend. This is where most of their announcements come from in regards to expansions and features they plan on releasing in their online games like EverQuest, EverQuest II, Star Wars Galaxy, and Free Realms. This was year was no different as they have announced some EQ expansions and updates planned for Free Realms. So, let's jump right into the announcements...

Free Realms

* Very close to 4 Million subscribers - (maybe a new party pack :)
* Demo Derby and Race Car driver will be able to advance to level 20!
* Each job will have 40 missions along the progression path.
* Players will be able to customize thier cars in a garage
* Soccer Star will be a new job! - Coming this Summer!!
* Guilds will be able to have matching uniforms for soccer.
* We showed a new desert region that will be the home of the dwarves.
* A new Druid job will come will be part of this region.
* TCG - There will be a feature where you can have your character portrait added to a physical card. You can buy a bunch of cards and give them to friends who can use a digital code to add your card to their digital deck.
* New Desert area to be released - Dwarven Homeland
* Methods to gain Levels beyond 20 for some jobs - Late Summer
* Sony is teaming up with HP to offer high quality art prints of YOUR CHARACTER for station cash.

So, all in all, lots of good info for Free Realms coming out of the Fan Faire.
Here are some newsletters recapping the daily events of the Fan Faire.

Thursday Night Recap
Fun Friday

Also, in further news Sony has announced new expansions from EQ and EQII.

EverQuest II’s next expansion is not Velious, as widely assumed based on the (now known to be) red herrings seen in Kunark. EQ2’s next expansion, Sentinel’s Fate, will bring the island of Odus back to Norrath.
At the same time (but not as part of the expansion), good races will be able to start in the frozen city of Halas, a move widely expected as it brings the number of good/evil starting cities to three each — Freeport, Neriak and Gorowyn vs Qeynos, Kelethin and now Halas.
Sentinel’s Fate also carries with it ten new levels — raising the bar for endgame activities to level 90.


Back in old EverQuest, their sixteenth expansion will be Underfoot, as in the Plane of, and Brell makes an appearance. Looks great for such an old game. All new underground content for EQ players to experience.
Expansion is scheduled to be released in November with small additional game updates every other month or so up until April of next year. EQ will be seeing no new levels which has some players happy and other upset...

From an EQ Game Designer: Doug Cronkhite: aka Elidroth

It's strange.. so many of you said the level increase only added about a week's worth of grind time to the game, yet now no level increase has got some people in an uproar.
No level increase means I need to work extra hard to make sure the AA's are worthwhile. It means Raramor has to work extra hard to come up with new and unique spell ideas. It means Ngreth and Aristo have to work that much harder to give you quality tradeskills and items. We're well aware of the task we've taken on.. and not one of us thinks it's going to be easy.
BUT.. it also means that come tuning time, we'll have a much better reference point for raid tuning, rares, basic population, etc. We know SoD was too easy in the end, for whatever reason. There were several raids in SoD that nobody in beta came ANYWHERE CLOSE to beating, yet who blew through them come live release. Why that is nobody is really sure, but it is the way it happened.
You guys have been asking for more challenge.. and I believe the new raids we're making are going to give you exactly that.



Thanks you for viewing my Blog, and check back daily for updates on Free Realms and Everquest.

Wednesday, June 24, 2009

Free Realms Gold Nerf !!

Free Realms is now starting to follow EverQuest in that they are stealth nerfing things for no reason and not telling the players about it.
The patch update on 6/22 ushered in guilds to the game, much to the cheers of the palyers. But, updated unannounced, was some very sneaky and game changing nerfs that lowered the price of everything the players sold to merchants and lowered the coinage drop rate from mobs. However, the price to buy stuff from the merchants remained the same.

This is not a small change. It is a HUGE nerf. Prices were reduced up to 75% on items sold back to merchants. Any new players are starting with a hinderance in Gold which is required to buy healing and energy potions, trade-skill items, and weapons and armor. So, the gap between newer and older players are going to increase dramatically.

This nerf basically puts the game in an unenjoyable fasion. To go through fights we need to buy heal potions. The price for these before the nerf was fine with the amount of gold the player received. After the nerf, one cannot even afford these to go fight anymore.

And to add insult to injury, tickets received were also nerfed. They made tickets almost non existant. The vault rewards were an added bonus for completing different mini games, thus making playing them at least somewhat rewardable for your time. Now, with tickets rewarded nerfed, why would I waste my time doing these things?

Why would I go do an instance when the potions costs me more then I receive in rewards?
Why would I be a smithy when the item I make sells for LESS then the items I have to buy to make them??

Honestly, this breaks a game that was once fun and rewarding for the time invested into it. Sony wanted to make a game that was fun to log in for a few hours and still feel like you advanced your character without having to GRIND. They had this game before the 6/22 patch. Now they have steaming pile. Sony. Do you know people who play this game do not want to Grind...Do you know what that word means? Do you understand Risk vs. Reward?!?

Devs. WHAT THE HELL DID YOU DO?? Was this nerf intentional? Many on the boards think it is a mistake. It is that huge of a nerf, that players are thinking it is a joke or a mistake. If it is not, then you really do not know your game and what it is that makes a game enjoyable as a casual experience.
I suggest you take a hard look at these nerfs and change them back. Or, that 3 million registered record, will be 3 million customers LOST. Another new record for Free Realms !!

Sony, listen to your players who are in an uproar over this...If you have trouble finding the thread, I'll point it out for you here...UPROAR THREAD!!

The Sony Fanfaire is this weekend. I encourage anyone going to ask the Devs about this nerf and illicit their views on this and the reasoning for it.




Thanks you for viewing my Blog, and check back daily for updates on Free Realms and Everquest.

Thursday, June 11, 2009

Everquest Documentary - EverCrack

Everquest is making big headlines today with the announcement of a new documentary on the phenomenal success of their MMORPG. The documentary is appropriately titled EverCracked. I love it :) It is slated to be released at the 2009 Sony FanFaire in Vegas on June 26th.

Here is the press release from Sony ...

Sony Online Entertainment LLC (SOE) and The Jace Hall Show are pleased to announce the creation of the epic documentary based on the monumental entertainment property, EverQuest®. EverCracked! The Phenomenon of EverQuest chronicles the trials and tribulations leading to the development, launch and success of the hit massively multiplayer online game which celebrated its tenth anniversary in March 2009. The full-length film will debut at the 2009 Fan Faire in Las Vegas, NV on June 26.

“When we began mapping out ideas for EverQuest, we never anticipated it would endure to create such a powerful cultural impact over the next decade and beyond,” said John Smedley, president of Sony Online Entertainment. “As part of the continued 10th anniversary celebration, this film does a fantastic job at revealing the story behind the game and how the team created a franchise that forever changed the landscape of online entertainment.” EverCracked! celebrates EverQuest’s legacy by taking a look at the past, present and future of the franchise. The film, hosted by veteran video game developer and personality Jace Hall, includes never-before-seen footage and interviews with industry moguls and longtime players. EverCracked! details the events, products, personalities and art that graced the world of Norrath over the years, with many tongue-in-cheek moments that befit EverQuest’s own sense of fun and humor. “EverQuest was such an influential title; many people don’t realize just how daunting of a task it was to create,” said Jace Hall, President of HD Films. “With this documentary we were able to tell the epic story of the game and the people behind it while incorporating the light-hearted signature of the Jace Hall Show.” In addition to the film’s premier screening, SOE will host numerous EverQuest 10th Anniversary activities throughout Fan Faire in Las Vegas, NV from June 25-28. Online registration is open now. Please visit http://www.soefanfaire.com for more information.